What is the Objectively Best Super Mario Maker Level Ever Made?



While I still don’t think it’s possibleto answer the question what the best level for each person individually is, I believeI’ve found a way to determine the level that the sum of all players together judgeto be the best.

So are you ready? Let’s do this! So how are we ever going to determine theobjectively best level ever made? Well, the idea is the following.

Level Building

Every player enjoys a different type of level,and there is obviously no definitive answer what the best level for each individual personis.

But we should be able to determine which level,is the level that the sum of all players liked the most.

Luckily Mario Maker itself has a like system.

The stars that people are able to hand outwhen playing a level.

Sadly we can’t just take a look at the starleaderboard, find the level with the most stars and call it the best level, becausethat’s no suitable metric for our cause.

The problem is that this metric completelyignores how many people played the stage.

A level with 10000 plays and 2000 stars gotstarred by 20% of the people that played it.

A stage with 10000 stars, but 100.

000 playsonly got starred by 10% of the players.

But even though the level with 10000 playsgot starred twice as often, the other stage has five times more stars.

So that’s why we can’t only look at thequantity of stars, but rather need to focus on the percentage of players that star a level.

But how are we ever going to find out, whichlevel, is the level that got the highest star per visit ratio? Well all that we have to do is to visit thenintendo bookmarking page, and sort the stages by stars per player.

Here we have it.

This is the level that got the most starsper visit and therefore is the best rated stage out of all mario maker levels.


I hope you enjoyed this video, if you enjoyedit don’t forget to leave me a.

Yeah it’s obviously not that simple.

Not Simple But it worths!

The problem with the metric that the bookmarkingpage shows, is that it includes all levels that got more than 10 plays.

While I’m sure that all of those stagesare fantastic, the amount of plays is way too low to allow for any meaningful conclusions.

If a level with ten plays got 10 stars.

Then it got a star to play rate of 100%.

But if only one more person plays this leveland decides to not give it a star, then the star to play ratio would suddenly drop drastically.

It makes absolutely no sense to analyze stageswith this few plays if we really try to find out what the best level ever made is.

While it’s really cool that the bookmarkingpage outputs this metric, it’s sadly useless for our goal.

We need to only take a look at stages thatgot a lot of plays, and a lot of stars.

We need to do our own calculations.

But if we want to do our own calculations,then we need data.

Tons of data.

We would need a gigantic database of mariomaker stages that we could scan for information.

Sadly nintendo doesn’t provide such a database.

All that we have to work with is the informationon the bookmarking page.

Soooooo, how much data are we actually ableto extract out of the bookmarking page? If we take a random search query, like moststars, then the bookmarking page outputs a page containing 10 stages.

We can get another ten results by loadinga new page, and another ten stages, and so on until page 100.

Then the bookmarking page stops to give usinformation about the levels stored on the mario makers servers.

So that’s 10 pages per site, multipliedby 100 pages.

This way we can collect the data of 1000 stages,in this case, the data of the 1000 most starred stages in descending order.

That’s a decent sample size of stages, butstill not enough to extract any meaningful informations about which level ever made isthe best one.

We would need more data, way more data.

So here’s the thing: these 1000 levels,are just the result of a single search query.

But there are way more searches possible,that we, theoretically could combine.

I know that probably sounds a little bit strange,but stay with me for a moment it will make sense in a second.


So we are able to output 1000 results forthe most starred stages, but we are also able to output 1000 results for the most starredlevels, in each game style.

Since there are four game styles, that suddenlyoutputs 4000 levels.

But we are also able to filter by the moststarred level, in each game style, made in the overworld theme.

Or the underworld theme or the castle or whatever.

This allows us to see 6 times as many levelsas before on the bookmarking page.

But we are still not done here, because wecan permute all those 24.000 search queries once again, for each of the four regions,and once again for each difficulty assigned to the levels.

This allows us to take a look at the 384.000most starred levels on the mario maker servers.

That’s a data set we can work with.

Hooray! There is only a slight problem left, we needto get all those 384.000 levels into a database.

So, first I thought about simply creatinga new database and transferring the data by hand.

But I quickly dismissed this idea for a singlereason.

Assuming that it takes me about 10 secondsto transfer a single stage into the database, that’s a really generous assumption by theway, then it would take me a total of about 44 days of just transferring data out of thebookmarking page into a database.

That’s assuming I make it through those44 days without sleeping or eating once, which I find highly unlikely.

At that point we are facing a dilemma.

Transferring the data takes an amount of timethat is rather unreasonable, but not transferring the data is obviously no option either, sincethen we wouldn’t be able to ever find out which mario maker level, is the best mariomaker level ever made.

So at first glance this looked like a prettybig dilemma, but as it turns out it’s surprisingly simple to solve, since we aren’t livingin the early 20th century.

We can just automate the whole process.

Huge gigantic and enormous thank you to myvery techy friend, tachyo, who was kind enough to take the time to write a not so littlescript that automatically transfers all the amazing level data we ever need out of thehtml, and into a format we can work with.

This little script was running over the lastcouple of days and now, now we finally have a database to mess around with.

A database that contains over 300.000 of themost starred levels in mario maker, complete with all information the bookmarking pageprovides.

In case anyone is wondering why this operationtook several days: we decided to implement a pretty long delay in between each page request,so that we don’t generate more traffic than a normal user would to not overstrain nintendo’svery fragile servers.

So with this data we can do a lot of fun thingslike finally find out which level killed mario the most.

It’s Super Meat Bros.

with over 15 milliondeaths.

Or we can find out which level that was taggedas thumbnail, got the most stars.

It’s this level that features a beautifuldrawing of everyones favorite squid girl, squid girl.

We will definitely do a lot of such data shenanigansin the near future, but that’s not what we are here for today.

We are here to finally find out which level,that got a reasonable amount of plays, is the most starred one per visit, the one level,the level that the sum of all players judges to be the best one.

We are only going to take a look at levelsthat have over 20.000 plays.

We can set this number as high or as low aswe want to.

The lower we set it, the more statisticaloutliers we are going to get, but the bigger our sample size.

20000 is a decent compromise.

Levels with over 20.000 plays are super popularstages.

So what we are looking for now, is the mostpopular level, among the most popular levels.

The one level.

Let’s take a look at the top 3.

On the third place, with 26805 plays 5871 stars and a star per player rate of incredible 21.

90% is the Lunar Tower by sam.

This stage is built around a really interestingconcept.

Our plumber has to platform his way up thistower.

Each floor of the tower contains a new challenge,and stuff becomes pretty tricky fast.

Failure isn’t lethal here since the wholestage uses non-ouching, but bouncing obstacles to make marios live harder.

The level creates an awesome feeling of verticality,while being challenging and forgiving at the same time, and the numberated floors createa great feeling of progression.

No one wants to quit a level on the seventhfloor! It’s a fantastic stage, and I understandwhy this level is in the three most popular levels ever made.

So the second best rated stage.

Viewing the pictures by antho63.

This amazing stage managed to get 4836 starsout of 21382 plays.

That’s a star to play ratio of unbelievable 22. 61%.

And to be honest I absolutely agree with thealmost 5000 people that starred this stage.

The stage is brilliant.

It’s a level where mario has to take a lookat several pictures, that give him hints on where to find keys in order to proceed.

While this may not sound too interesting,at first glance, it soon becomes.

Because the stage permanently subverts ourexpectations on where to find a key, and becomes really meta, and really brilliant towardsthe end.

That one really surprised me, and I’d lovefor nintendo to actually take some inspiration from this level, when they design the ghosthouses for the next 2D mario game.

It’s just so much better done, than mostof the ghost houses nintendo put together over the years.

Okay, so ladies and gentlemen, it’s time.

It’s time to finally take a look at thebest Mario Maker level ever made according to our metric.

After tons of theorycrafting, preparation,sweat and tears.

After days of scripting, and tons of unhandledexceptions, this is the moment.

We are finally able to take a look at theobjectively best level ever made.

It’s called: “google translate speaking”by “google translate speaking”.

Over 30.000 people played this legendary stage,and 24.   19% of those players left the level a star.

Here it is: uhm, … uh ….

hmmmm … uhm… really? Like seriously? The one level, out of all levels with themost stars, that has the highest star per visit ratio, is a level where mario becomesentrapped between 100 bumpers, and then has to randomly bump his way towards the end.

Like, really? That has been the trick to creating the beststage all along? Bumpers are the answer? Well I guess, bumpers are the answer, statisticnever lies.

I’m not kidding by the way, that’s literallythe most popular stage.

So uhm, either I just don’t get the level,or we just officially found the limits of statistics.

So uhm, here we have it.

The objectively best Mario Maker level evermade.

We are definitely going to dig deeper intoour data in the near future, in order to find even more nonsense! I hope all of you enjoyed this little video,if you did don’t forget to leave me a thumbs up, and maybe you feel especially like bumpersare the answer, and want to hit the subscribe button as well.

I hope that all of you have a wonderful dayand to see you soon! Goodbye!.

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